Split of 2 with 10
By halves
If the two nominated players come from different halves of the table (one from 1–5, the other from 6–10), the table votes by halves, and nobody votes for themselves.
Every variant 1\6, 1\7, 1\8, 1\9, 1\10 belongs to this scheme: from 6 to 10 → for 1, the rest → for the other nominee.
Not by halves
If both nominees come from the same half, then 5 players clockwise from the first nominee (by table number, not by the order of nomination) vote for them, and the rest vote for the second.
Variants 1\2, 1\3, 1\4, 1\5: from 2 to 6 → for 1, the rest → for the other nominee.
Split of 3 with 9
After the first kill, when three candidates stand for the vote. Each gets their own sector. Votes run clockwise: 3 in a row for the first, the next 3 for the second, the last 3 for the third.
The order of nomination shapes the sectors. If one of the participants breaks the split (“breaks it onto themselves”), all of their votes go to whoever nominated nobody.
Split of 4 with 8
One reading of the game
With 8 players and 4 candidates each one gets 2 votes. The distribution runs clockwise from each participant.
Two readings of the game
With two competing readings the distribution accounts for both. The goal is to maximise the chance of removing as many blacks as possible under both readings at once.
Split of 3 with 6
With 6 players and 3 candidates each one gets 2 votes. This is a critical spot — usually the Sheriff with three checks proposes such a split, or it appears after a double reveal.
Split of 2 with 6
With 6 players and 2 candidates the votes split 3 apiece. The scheme mirrors the split of 2 with 10, only with fewer players.
Split of 2 with 4
With 4 players and 2 candidates each one gets 2 votes. This is the endgame, where the split often decides the whole game.