When intuition needs mathematics

The theory of splitting the table

Six core schemes and 19 interactive drills to keep the vote under the town’s control.

Table split analysis

The mathematics of the decisive vote

Splitting the table is a key skill for an experienced player. It is the voting scheme used when several candidates are nominated at once and the votes must be distributed so that any outcome favours the town.

First work through the principle, then lock it in with the trainer. In every drill the table numbers, the number of remaining players and the order of the candidates all matter.

Split of 2 with 10

By halves

If the two nominated players come from different halves of the table (one from 1–5, the other from 6–10), the table votes by halves, and nobody votes for themselves.

Every variant 1\6, 1\7, 1\8, 1\9, 1\10 belongs to this scheme: from 6 to 10 → for 1, the rest → for the other nominee.

Not by halves

If both nominees come from the same half, then 5 players clockwise from the first nominee (by table number, not by the order of nomination) vote for them, and the rest vote for the second.

Variants 1\2, 1\3, 1\4, 1\5: from 2 to 6 → for 1, the rest → for the other nominee.

Split of 3 with 9

After the first kill, when three candidates stand for the vote. Each gets their own sector. Votes run clockwise: 3 in a row for the first, the next 3 for the second, the last 3 for the third.

The order of nomination shapes the sectors. If one of the participants breaks the split (“breaks it onto themselves”), all of their votes go to whoever nominated nobody.

Split of 4 with 8

One reading of the game

With 8 players and 4 candidates each one gets 2 votes. The distribution runs clockwise from each participant.

Two readings of the game

With two competing readings the distribution accounts for both. The goal is to maximise the chance of removing as many blacks as possible under both readings at once.

Split of 3 with 6

With 6 players and 3 candidates each one gets 2 votes. This is a critical spot — usually the Sheriff with three checks proposes such a split, or it appears after a double reveal.

Split of 2 with 6

With 6 players and 2 candidates the votes split 3 apiece. The scheme mirrors the split of 2 with 10, only with fewer players.

Split of 2 with 4

With 4 players and 2 candidates each one gets 2 votes. This is the endgame, where the split often decides the whole game.

Trainer

Nineteen situations. Not a single random vote.

Choose a format: a self-assessed test or multiple choice. Points are awarded for accuracy, speed and streak.

Points 0Streak 0

Theory mastered

Now test the scheme at a real table.

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